Shefik-2018017

I received my Bachelor of Science in Computer Science, from the University of Saskatchewan. I always enjoyed tinkering with things and working with computers as a kid, so software development seemed like a natural fit for me.

My goal in life is to always be working on something that interests me, as that is when my work shines the most. With that in mind I am extremely flexible when it comes to learning new technologies and frameworks, I take the initative on learning new skills and adapting to whatever needs a project may have.

In my free time I enjoy tabletop gaming, and baking (I always bring lots of baked goodies to whatever office I am working at).


 

Skills: Unity, C#, Plastic SCM, Jira, Git, Windows, macOS

Experience:

GameDriver - Remote Work                                                                                                                 2022 - 2023
Software Developer
● Developed features for a game engine test automation software.
● Designed and developed a Continuous Integration (CI) pipeline for automated building and testing of the
product across multiple platforms.
● Designed and developed tools to identify and resolve customer issues with the product.

Government of Canada - Remote Work                                                                                            2020 - 2022
Application Developer
● Designed and developed tools to automate work processes across multiple IT teams.
● Provided analysis to improve a machine learning model used in supporting work processes.
● Conducted research on applications/use-cases of artificial intelligence within the business.
● Created incident reports by identifying issues in program datasets, tracked and assigned incidents to appropriate teams.
● Facilitated meetings between external clients, stakeholders, and internal teams.
● Wrote documentation to aid in onboarding for new team members.

Freelance - Remote Work                                                                                                                     2018 - 2021
Unity Developer
● Designed and planned systems, features, mechanics, and game content.
● Transformed design specifications into functional game assets in Unity.
● Created and iterated prototypes of various game concepts.
● Created 3D models, materials, and textures for game props and world geometry.
● Oversaw marketing and publication of a product to a large digital video-game storefront.
● Wrote technical design documents for internal use.